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 Post subject: Re: Welcome to Eridani!
PostPosted: Sun Aug 14, 2011 9:59 am 
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Colony Pod
Colony Pod

Joined: Tue May 12, 2009 7:56 pm
Posts: 10
Excellent!

I really enjoyed Light of Altair. Steam says I played it for 51 hours!

I hope there is a sandbox/skirmish mode for Eridani, which is something that Altair missed. Will Eridani be entirely planet/moon focused, or will there be space fleets, several places colonized in a solar system, as in Altair?


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 Post subject: Re: Welcome to Eridani!
PostPosted: Sun Sep 25, 2011 9:14 pm 
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Advanced Complex
Advanced Complex

Joined: Mon Jul 18, 2011 4:40 pm
Posts: 2121
i wonder if it would be possible to mod LoA


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 Post subject: Re: Welcome to Eridani!
PostPosted: Mon Sep 26, 2011 1:23 am 
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Advanced Complex
Advanced Complex

Joined: Mon May 24, 2010 5:57 pm
Posts: 2142
Hopefully MBE will allow at least low level modding (Like changing values)
It is not common that indie games allow modding, so honestly I am not surprised.


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 Post subject: Re: Welcome to Eridani!
PostPosted: Mon Sep 26, 2011 6:31 am 
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Advanced Complex
Advanced Complex

Joined: Mon Jul 18, 2011 4:40 pm
Posts: 2121
shame they could do a minecraft style thing and allow diffrent texture packs for the ships and buildings in LoA. i koow its a bit late to suggest it but mayby a patch? pretty please.


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 Post subject: Re: Welcome to Eridani!
PostPosted: Mon Sep 26, 2011 5:53 pm 
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Advanced Complex
Advanced Complex

Joined: Mon May 24, 2010 5:57 pm
Posts: 2142
Wouldn't it be harder? Minecraft has the luck to have everything be squares, so you only had to make textures for many blocks, not for ships and such (And for ships they would need meshes if they plan to change the shapes)

Also, what would they be able to change? Ships, buildings... what else? (And all need meshes, which are harder to do as far as I know)
I would prefer other type of mods, not only visual but that do stuff.


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 Post subject: Re: Welcome to Eridani!
PostPosted: Mon Sep 26, 2011 9:03 pm 
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Advanced Complex
Advanced Complex

Joined: Mon Jul 18, 2011 4:40 pm
Posts: 2121
i have no idea what a mesh is. and as for other mods mayby a greater veriaty of weapon types. a more complex research tree. i know LoA did well due to its simplicity but it does hurt replayability. not that that stops me playing the mission LoA over and over again.


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 Post subject: Re: Welcome to Eridani!
PostPosted: Tue Sep 27, 2011 5:02 pm 
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Advanced Complex
Advanced Complex

Joined: Mon May 24, 2010 5:57 pm
Posts: 2142
A larger story and tech tree, that is good.
And sandbox, god please.

Meshes are like the 3D scaffolding of an object, look at the ships in LoA, and imagine the ship shape made from lines like a render.
Found an example: http://www.google.co.ve/imgres?q=mesh&u ... 9,r:15,s:0
Here the right one is the mesh, on which you apply the textures to change how that character look. If you used the default one, you would have to restrict to that shape.
That's why Minecraft has so many texture packs, everything has a simple square mesh.


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 Post subject: Re: Welcome to Eridani!
PostPosted: Tue Sep 27, 2011 5:25 pm 
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Advanced Complex
Advanced Complex

Joined: Mon Jul 18, 2011 4:40 pm
Posts: 2121
fair point. however i regret that all ships have the same mesh.


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 Post subject: Re: Welcome to Eridani!
PostPosted: Tue Sep 27, 2011 10:20 pm 
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Advanced Complex
Advanced Complex

Joined: Mon May 24, 2010 5:57 pm
Posts: 2142
All ships have the same mesh? Where?


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 Post subject: Re: Welcome to Eridani!
PostPosted: Wed Sep 28, 2011 7:11 am 
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Advanced Complex
Advanced Complex

Joined: Mon Jul 18, 2011 4:40 pm
Posts: 2121
they all look the same in game. they just get bigger


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