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 Post subject: Single Player - Game Philosophy
PostPosted: Thu May 14, 2009 5:30 am 
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Site Admin
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Joined: Thu Apr 10, 2008 6:02 am
Posts: 1056
Location: London
While some other games go all out for multiplayer and only have a basic single player mode (suitable for practicing multiplayer) - We decided to make a great single player campaign, and sacrifice multiplayer to achieve the best possible result.

As such everything is streamlined for the player:

Full Time-Control to play at a rate of days or years, realistic journey times (Older ships take around 10 years for inter system journeys - but for the player that only takes seconds)

Engaging story driven missions: Not everyone is an enemy - not everyone can be trusted. Changing alliances and new gameplay twisting events are custom made for each mission.

Rich Simulated Universe: A gritty backstory that ties in closely with a realistic future history of Earth, technologies and developments take place in a coherent near future sci-fi setting. All battles have a wider context - there is no endless/meaningless warfare, and several missions have a much more economic theme.


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 Post subject: Re: Single Player - Game Philosophy
PostPosted: Thu May 14, 2009 5:36 am 
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Standard Quarters
Standard Quarters

Joined: Sun Apr 19, 2009 7:46 am
Posts: 106
Location: Finland
Personally I applaud you for this. As a father of two small children I have very little time to play games, and really no chance to get involved in multiplayer games. I'm glad that someone is still doing games with a rich single player experience :D


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 Post subject: Re: Single Player - Game Philosophy
PostPosted: Thu May 14, 2009 6:19 am 
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Building Site
Building Site

Joined: Thu May 14, 2009 3:25 am
Posts: 5
Yes I agree to certain degree. Of course one game that is the meter stick to measure a game by is Civilization, which didn't start out with Multiplayer. When Sid finally implemented it, is was very buggy and lagged. So I would rate this game a 9.5 out of 10! :mrgreen:

So yeah I can't say enough about this game, am looking forward to the release date. This is the space strategy part that Spore should have been! :D

I mean for $11, this is a steal.

Are there plans for a more in depth part 2??


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 Post subject: Re: Single Player - Game Philosophy
PostPosted: Thu May 14, 2009 6:54 am 
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Site Admin
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Joined: Thu Apr 10, 2008 6:02 am
Posts: 1056
Location: London
Lordxorn - The game is based on a detailed Sci-Fi short story (The Legacy of Altair). This game covers Book 1 and our designer is looking forward to telling more of the story in 'Part 2'.

Shhhh.....
(((The mission outlines and a good number of weapons, ships and tech are already made and sitting temptingly on our server 8-) I can say no more...)))


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 Post subject: Re: Single Player - Game Philosophy
PostPosted: Thu May 14, 2009 7:17 am 
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Building Site
Building Site

Joined: Tue May 12, 2009 7:03 pm
Posts: 7
Singleplayer is every time good if u dont have time (or wait on friend to play multiplayer :) ) And this game look like nice and + is in this time is no many sci-fi game with economic part and controling many planet (it´s fun controling more than 4 planet xD ) so this game have good chance to be very good :)


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 Post subject: Re: Single Player - Game Philosophy
PostPosted: Sun May 17, 2009 1:20 am 
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Building Site
Building Site

Joined: Sun May 17, 2009 1:17 am
Posts: 5
I found the demo very intriging. I'm wondering,however, about replayability. It sounds like the game is heavily scripted towards the story.

Does it play out the same each time?

What's the replayabilty factor?

thanks!


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 Post subject: Re: Single Player - Game Philosophy
PostPosted: Sun May 17, 2009 5:24 am 
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Joined: Thu Apr 10, 2008 6:02 am
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Location: London
Replayability Notes:

1) Extreme Hard Mode - This feels like a new game compared to Normal mode, you need to learn a lot of new tactics to win

2) Alternate routes to success - Many levels have several different winning strategies: speed, strength, military might at expense of happiness (Riots), happiness and riches from a large economy. Some missions even have explicit choice of main objectives to fulfill (eg: You can choose economic, population, trade sub-mission to win)

3) Challenging Extra Objectives - Most missions have extra objectives to test your building, speed, economy in different ways. You can replay to find these and score 100% on each level.

4) Part of the appeal *is* the story/scripting and variety of missions you will play - endless identikit sandbox missions wouldn't have the same charm. You can always come back for the sequel for more hand crafted gaming experinces ;)


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 Post subject: Re: Single Player - Game Philosophy
PostPosted: Sun May 17, 2009 5:34 am 
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Building Site
Building Site

Joined: Sun May 17, 2009 1:17 am
Posts: 5
Thanks! I would have loved a sandbox mode. Nevertheless, I'm gonna get this game. :D


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 Post subject: Re: Single Player - Game Philosophy
PostPosted: Sun May 17, 2009 7:50 am 
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Joined: Thu Apr 10, 2008 6:02 am
Posts: 1056
Location: London
Sandbox is on the wishlist for the future :)


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 Post subject: Re: Single Player - Game Philosophy
PostPosted: Sun May 17, 2009 9:11 am 
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Building Site
Building Site

Joined: Sun May 17, 2009 8:51 am
Posts: 3
Location: Hamburg, Germany
Lordxorn wrote:
This is the space strategy part that Spore should have been!


I completely agree! I was so disappointed when Spore finally came out; I had seen the first video about it (I think it was on the Game Developers Conference 2005) and then waited eagerly for 3 years, just to realize afterwards that I spent 50€ on a game I threw away once I played it through.

I was actually thinking about making a little 2D-Strategy game about how I had hoped Spore would be like, but my programming skills are not that good :?

Now I tried the LoA Demo and I'm just delighted; this is exactly what I had hoped for! Can't wait for it to come out!


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